Mind Flayer (CR 8) Mind Blast (Sp): This attack is a cone 60 feet long. As far as their clothing, most Mind Flayers dress in styles that are fitting of the Underdark. Battle Master Maneuvers in D&D 5e | How They Work + Top Picks! (Possibly via political influence, sowing rumors of ancient magic/ruins that would appeal to intellectuals, or even just dropping an entire city into the Underdark). While theyve been around since the earliest iterations of D&D, in recent years, mind flayers or illithids seem to have reached new heights of popularity, giving their name to the strange hivemind creature in Stranger Things seasons 2 and 3, and taking on the role of primary antagonists in the D&D game Baldurs Gate 3. DnD mind flayers are one of the most iconic monsters in 5e. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. You can find his past writings on sites like RPS, Dicebreaker and Syfy Wire. Though trusty spells like Magic Missile or Fire Bolt will help you lay down some damage from a safe distance. Upon Hit: 55 (10d10) piercing damage. This isnt ideal, but it will be able to survive in such conditions. Magic Resistance. Mind flayers and master mind flayers are especially perilous monsters, capable of eating your brain, resulting in feeling stupid, becoming forgetful, or perishing as your last thoughts fade away. After all, its primarily the psionic energy that is possessed by intelligent creatures that Mind Flayers rely on for nourishment. My master beckonsI will be strong.. The damage dice I used are actually exactly the damage dice of the ancient dragon that I based it off of. Mind Flayers are tyrannical, cruel, and ultimately alien due to their origins in the Far Realm, a place beyond the concepts of space and time so completely that even simple things such as Mind Flayer writing is so completely foreign that magic must be used to discern its meaning. Half Mind Flayer is a template for a humanoids except to humans, humans transfor into a complete Mind Flayer. In addition to the ceremorphosis mentioned in Volo's Guide to Monsters, we have a few more references in 5e material. Its play very important role & their armor class, hit points, speed are so fantastic. The Lich: Magic And Undeath in Dungeons & Dragons. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls. For example, look at the dinosaurs. Mind Flayers use four strong, dexterous tentacles in front of their mouths to attach to skulls and suck out their victims brains, flay their minds, and sometimes absorb their personality. It can also stun your whole crew with a Mind Blast for mass-brain extraction, or send in its minions to drag you away to their secret lair. For example, look at the dinosaurs. The mind flayer is a 10th-level spellcaster. Mind Flayers have psychic or psionic powers that they use to dominate their foes, which pretty much includes every humanoid thats not another mind flayer illithids are keen on world domination, and restoring their lost empires. The Harpy in D&D 5e | Beware The Sirens Song! This is uncomfortable for everyone involved in this disgusting spectacle. Mind Flayers are physically hurt by sunlight and avoid it at all costs. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. 1st level (4 slots): detect magic, disguise self, shield, sleep, 2nd level (3 slots): blur, invisibility, ray of enfeeblement, 3rd level (3 slots): clairvoyance, lightning bolt, sending, 4th level (3 slots): confusion, hallucinatory terrain. Theyre terrifying but also just oozing with so much lore. Unlike the atheistic aboleths, illithids give constant thought to their gods and both fear and honor their race's clerics. Mind Flayer colonies will commonly be just out of sight of other creatures. This can make all the difference when trying to avoid being stunned. Likewise, if the Mind Flayer is able to successfully use Dominate Monster on one of your party members, things can go bad very quickly. Here are the stats of your typical 5e mind flayer: Mind Flayer 5e attacks The attacks of the mind flayer are all geared towards incapacitating and grappling a player, and then extracting its brain. The vampire magically emits psychic energy in a 60-foot cone. Wearing a helmet, preferably greased, can sometimes protect you against the brain-eating attack. Transport self to a different plane of existence. A few great wyrm brainstealers even have whole illithid communities under their control. Powers and Stats Sunlight Sensitivity. Instantly. Skills: Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4, Senses: Darkvision 120ft., passive Perception 16. The official ones are in the "Aberrations, Fiends, & More", "Beasts, Oozes, & Plants", "Constructs, Giants, Humanoids, & Undead", and "Dragons & Monstrosities". Mind Flayers also sometimes use pet-like brains with legs called Intellect Devourers to snatch victims for them. With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. After grabbing you with its Tentacles, a Mind Flayer can suck out your brain for an insta-kill. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. My movements arent my own. Some Mind Flayers (such as the Mind Flayer Psion variant in Volos Guide to Monsters) dedicate themselves entirely to refining their innate psionic abilities. Mind Flayers work diligently towards their goal of restoring their once-vast empire. The huge ankylosaurus has an attack that does 4 dice. (Think of it as a beholder with less eyes and more tentacles that serves as an amplifier for the Elder Brains psychic connections.). [1] Attack: Intelligence + 2, Charisma + 2 or Wisdom + 2 Vs. Will, Increase to +4 at level 11. On the other hand, it might be more efficient for the Mind Flayers to take control of a few key aspects of the settlement. Edit: Also the wyrmling is missing it's claw attack. What can I say? To kidnap and store thralls, Mind Flayers use a ship called a Nautiloid that resembles an octopus and can hop dimensions. Which, if you didn't guess, will probably kill you. Magic Resistance. Because of their method of operating, they can pretty easily be inserted to just about any campaign without it feeling overly forced. Usage::Encounter Force, Psychic. The Mind Flayer's mouth produces a powerful enzyme that is able to melt through the victim's skull. Press question mark to learn the rest of the keyboard shortcuts. Melee Weapon Attack: +7 to hit, reach 5ft., one incapacitated humanoid grappled by the mind flayer. Far more unusual than many of the critters youll encounter in your Monster Manual, they battle it out with their aberrant cousins, the Beholders, for the prestigious title of most iconic unique D&D monster. We include affiliate links in articles. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 ( 4d8 + 4) psychic damage and be stunned for 1 minute. But you can still beat a Mind Flayer at level 7 with some strategy. While the brains of intelligent creatures are used to create more of their kind, Mind Flayers also rely on brains as a food source. This is a powerful Monster. We and our partners use cookies to Store and/or access information on a device. The consent submitted will only be used for data processing originating from this website. Furthermore, the brains of slaves dont possess the same amount of psychic energy that the brains of surface-dwelling intelligent creatures have. We have got you covered with the Treasure Nest dice bag for Dungeons & Dragons! This online application will allow you to list and filter all the DnD 5e Monsters and Creatures with severals options. Tentacle x4, if a Medium creature. With 3 Mind Flayers, you should be at least level 15. Qualith inscriptions are imprinted on nonmagical, nonliving material like stone. An avid board gamer since childhood and chronic DnD chronicler for more than two decades, she loves to play, write, travel, and learn dead languages. More importantly, this attack grapples targets who are of medium size or smaller, and stuns you if you fail that same DC 15 saving throw. These inscriptions create no real changes to the material and, as such, can remain perfectly hidden in plain sight. The creature has three reddish fingers and a thumb on each hand. Feedback is very much appreciated! However, they do vary from colony to colony. Here are the stats of your typical 5e mind flayer: The attacks of the mind flayer are all geared towards incapacitating and grappling a player, and then extracting its brain. Yes. The mind flayer is a 10th-level spellcaster. Mind Flayer Pantheon. These creatures skin is most commonly varying shades of mauve, though some have a slight greenish hue. They accomplish this by slithering one of their tentacles down their throat and manipulating it as a type of tongue. Most see life as a game, and one they plan to win. No wyrmling dragon has a claw attack. What level should I be to fight Mind Flayer 5e? Mind flayers have bizarre, and quite unpleasant life cycles. This process is called Ceremorphosis and transforms the host into a Mind Flayer.The Mind Flayer Lifecycle. . , , , , . With its prey stunned, the Mind Flayer begins extracting the brain. Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft, Dark vision 60'. The pteranodon is medium, and its attack uses two dice. Oh, and when the mind flayer dies, its brain is returned to to Elder Brain pool and devoured. Tentacles is a very mediocre attack action concerning its damage. If attempting to speak with multiple creatures, activating a magic item with a command word, or casting a spell that requires verbal components, the Mind Flayer has to improvise a method of speaking. Enter the Light. Innate Spellcasting (Psionics). Mind flayer ichor is an effective ingredient in apotion of ESP. This forces targets to grab an object, attack friends, run off a cliff, or do anything else their demented minds think of. Mind Blast (Recharge 5-6): Creatures of the elder brain's choice within 60 feet of it must succeed on a DC 18 Intelligence saving throw or take 32 (5d10 + 5) psychic damage and be stunned for 1 minute. The mind flayer has advantage on saving throws against spells and other magical effects. It can innately cast the following spells, requiring no components: For centuries, the Gith were enslaved by the Illithids until they eventually rose up against the cruel, tentacled tyrants. An example of data being processed may be a unique identifier stored in a cookie. Brainstealers possess the conniving personalities and manipulative minds of their mind flayer creators. If the colony is too far away, they sacrifice having a reliable food source for security. While Mind Flayers were once the most powerful beings of the Inner Planes, they have been all but completely wiped out. Click to enlarge. Flavor text and formatting is not my strong suit. Illithid Racial Power. They might seek to outright control the settlements population by turning the citizens into mindless thralls. Mind flayers possess Psionic powers that enable them to control the minds of creatures such as troglodytes, grimlocks, quaggoths, and ogres. Nothing is more important to a Mind Flayer colony than the Elder Brain. Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. Sabotaging the community from the shadows, they can orchestrate a steady decline as the settlement is destroyed from within and, therefore, incapable of defending against the Mind Flayers assault. Which, if you didnt guess, will probably kill you. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. Join our mailing listand be the first to get new posts, updates, and freebies! It takes a month for the Mind Flayer eggs to hatch but ten years for the tadpoles to reach the stage of maturity necessary to be implanted in a host. I love what you did with the brain stealer dragon. It does not attack, but telepathically warns the mind flayers of the presence of thinking creatures, so a mind flayer within its telepathic radius can be surprised only by non-intelligent creatures. Its exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. A mind flayer begins life as a small, tentacled, tadpolelike parasite that invades the skull of a helpless humanoid victim, devours its brain, and then subverts the body to its own use. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures asdrowandkuo-toa. Unusual Nature. Since the fall of their empires, illithid (Mind Flayer) collectives on the Material Plane have resided in the Underdark. Mind Flayers have deadly minds, but relatively weak bodies. Mind Blast (Recharge 5-6) The mind flayer magically emits psychic energy in a 60-foot cone. Funneling all of this information into the Elder Brain as a type of massive repository of information, the colony focuses in perfect unison on their goals. It might be possible for someone who touches a Qualith inscription to get a brief transmission of the authors thoughts. Those annoying master mind flayers can resist some magic attacks like force bolt, but you can still throw daggers or other weapons, or use more powerful spells like finger of death. The rule you refer to is really only true for weapons. The mind flayer magically emits psychic energy in a 60-foot cone. Take parasitic wasps, for instance, who lay eggs in live caterpillars so their young can devour them from within. In colonies with access to a large food supply, they may be able to eat brains as often as once per week. A monsters Challenge Rating (CR) is a good indicator of the level you should be to beat it. Each creature in that area must succeed on a DC: 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. This ability recharges on a 5 or 6, so it thankfully cant be spammed. HP . Mind Flayers can read your mind, float to avoid you, and completely take over your soul to make you betray your crew. Gang up. Mind Flayers largely stay within their tight-knit colonies and connected to the Elder Brain. The standard mimics look just like treasure chests and they devour any player greedy enough to approach them without checking. Or consider creatures like flukes, parasitic worms that take over the minds of insects and try to get them eaten so they can move on to the next stage in their life cycle (which relies on being inside a cow, or a bird, or something). Its no wonder why these have been around so long! On an irregular basis, adult mind flayers feed brains to the tadpoles, which do not molest the elder brain. We earn a commission if you make a purchase, at no additional cost to you. James Workshop actor: Wizards pooped their pants with OGL, Warhammer 40k alternative lets you field literally any model, Compleated Jace is coming, more MTG Phyrexia planeswalkers spoiled, MTG spoilers: Phyrexian Jace and every set mechanic, MTG is compleating even more planeswalkers in Phyrexia, Warhammer 40k Sister of Battle cosplay corrupted by Nurgle, For more Warhammer, MTG, and DnD, follow us on, Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4, Deep Speech, Telepathy 120 ft, Undercommon, Magic Resistance, Innate Spellcasting (Psionics). A creatures can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Free shipping for many products! Because Mind Flayers absorb this psionic energy, it can sometimes be possible to tell a lot about their diet based on how they present themselves. The center of a community is itselder brain, a pool of briny fluid that contains the brains of the citys dead mind flayers. Instead, the Qualith inscriptions psychically transmit the thoughts of the creator to the Mind Flayer that reads it by touching the inscription with its tentacles. Cavalier Fighter in D&D 5e | Full Subclass Guide, The Best Spells for Eldritch Knight Fighters in D&D 5e, Reviewing Dragonlance: Shadow of the Dragon Queen (No Spoilers! Releasing plagues, famine, and natural disasters upon the population, the goal becomes total annihilation. Mind Flayers have very powerful psionic abilities that are the foundation of their abilities. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Nevertheless, it adds a dark undertone to the Mind Flayers already chilling demeanor! A subreddit for D&D 5e and One D&D homebrew. Thanks for visiting this post. Particularly healthy Mind Flayers eat one brain every two weeks. Avoid stuns and hit them with all you got. $14.98 . Stunning Strikes or Flurry of Blows are especially lethal for Monks. Mind Flayers have gone on in turn to inspire the Netflix series Stranger Things. And as always, dont be afraid to homebrew up your own monsters, if none of these are your cup of tea. In eons past, illithids controlled empires that spanned many worlds. Unbeknownst to many surface-dwellers, the dreaded mind flayers are devoutly religious beings. Ranged attacks. A Corporate Devil Press J to jump to the feed. Mimics are feared by D&D players around the world and with good reason. Levitate a target up to 500 pounds up to 20 feet in the air. That smell againonions, garlic, vanillaand death. The AGD's modifiers are: +8, +1, +7, +5, +3, +4 The EBD basically has the mental stats of the Elder Brain and the physical stats of an AGD. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the U.S.A. and other countries. I was doing research on mind flayers for an upcoming adventure when I came upon a very cool monster from previous editions: the brainstealer dragon. All affected creatures must make a DC 15 saving throw or take 22 (4d8+4) psychic damage or be stunned for one minute (10 rounds). An elder brain dragon spewing forth brine. Those that arent consumed by the Elder Brain are put into the bodies of the colonys captive humanoids via the nostril or ear canal. Gamecows Tip: A Mind Flayers Plane Shift is only supposed to work on themselves, as an escape hatch. That would be really bad. Characteristics All mentals +4. The mind flayer magically emits psychic energy in a 60-foot cone. Detect the presence of thinking creatures Mind Flayers cant see.
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