call of cthulhu investigator handbook pdf anyflip
A playermay spend skill points to purchase any skill specialization.The generic skill cannot be purchased. Dodge, First Aid, Natural World, Medicine, Science (Pharmacy), (Zoology).Clerk/ExecutiveOccupation Skill Points: EDU x 4Credit Rating: 920Suggested Contacts: Other office workers.Skills: Accounting, Language, Law, Library Use or Com- puter Use, Listen, one interpersonal skill (Charm, Fast Talk, Intimidate or Persuade), any two other skills as personal or era specialties. any two other skills as personal or era specialties. longer. Corre- Skill percentages are not proportions of what is hypo- sponds with a masters degree or Ph.D.thetically knowable. (Artillery, Demolitions, Hypnosis, Read Lips, etc.). The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th Edition roleplaying game.Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. They work around the clock, on shifts lasting Occupation Skill Points: EDU x 4several days, eating, sleeping and entertaining themselveswithin the confines of the fire station. Credit Rating: 920Drifter Suggested Contacts: Customers, businesses, law en-As opposed to someone who is poverty-stricken, the drifters forcement and general street level life.wandering life is chosen, perhaps compensating for a social,philosophical or economic lack, or perhaps taken due to a Skills: Accounting, Drive Auto, Listen, one interpersonaldesire to break free of societal constraints. His Hit pointsstatistics in the previous edition read as follows: In 7th edition, hit points are derived by adding CON + SIZSTR 4 DEX 12 INT 17 CON 14 and dividing by 10, rounding down. 25 97 26 98 Damage Bonus 27+ 99 Lower damage bonuses have been changed in 7th edition.Let us turn, as always, to our old friend, Harvey Walters. other skill as personal or era specialty. Morans Air Rifle fire 1 shot per round. There is evil in society that should be rooted out. H. Grandparent (e.g. Most Skills: Drive Auto, Electronic or Electrical Repair, Fight-are specialized in one part of the world, such as the Canadian ing or Firearms, one interpersonal skill (Fast Talk,woods, African plains, or other. Occupation Skill Points: EDU x 4 The latter pay barely enough to keep players fed and on the team. Professional boxers andtype, others may be simply local indigenous people who es- wrestlers work and train full-time.cort hunters through the backwoods of the Yukon in searchof moose or bear. Usually self-employed, but may be the managerrunning the shop on behalf of the owner. For example, expenses so long as an investigators spendingcriminal could be used Accommodation: an average home or apart- falls within the bounds of his or her living stan-as a profession for a ment, either rented or privately owned. The best investigative journalists report, but keep them- selves independent of the corruption and self-serving they Occupation Skill Points: EDU x 2 + (APP x 2 or DEX x 2) witness. Roll for backstory details then elaborate upon them later, during play. Pick four non-occupation skills and boost them by ing a warprobably the Great War of 1914 to 1918 for 1920s 20% (adding 20 to the skill base values). All television and film work will be supervised by a evident. A variety of characteristics are used to calculatethem. the skill-user could pinpoint the age of the item, assess its historical relevance and detect forgeries. 6. tigator could originate from anywhere in the world. 10. Skills: Accounting, two interpersonal skills (Charm, Fast Talk, Intimidate or Persuade), Fighting (Brawl), Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Listen, Psychology, Spot Hidden, any one other skill as a personal or era specialty. A lot will depend on Archeologists may discover reputation. drugs, violence, racism). [Specializations] denotes a skill that is broken up in to vari-ous separate skills. take many days or months to complete, the artist may quickly sketch accurate impressions, objects and people. A memento of a departed person (e.g. Credit Rating: 1040 Smuggling is always a lucrative and high-risk business. Rifles: Most rifles except .45 Martini-Henry Rifle and Col.+DB: plus damage bonus, which varies by individual. Driver Skills: First Aid, Medicine, Other Language (Latin), Psychology, Science (Biology and Pharmacy), any Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) two other skills as academic or personal specialties. 5. tions, bohemian circles, high society at large. Cook, defacing web pages, doxing, swatting to email bombing Tailor, Barber), First Aid, Listen, Other Language, designed to enact denials of service. Childhood Friend (e.g. 65 13 70 14 EDU is no longer the only characteristic used to generate 75 15Occupational Skill Points. Thiswould represent an unusual cohabitation of faith and Suggested Contacts: Advertising industry, localdoubtthe parapsychologist may have difficulty separating clients (including political organizations andthe conflicting desires. Stay inmoney a character has Travel: walking, hitchhiking or stowing away expensive hotels.available. the Keeper may add or amend a country and regularly went hunting background entry. Take the result andconsidered that your character has a child, but why not? Upon gradua- directly for companies and others on consignment, buttion they are assigned rates and stations. Cthulhu Mythos skill gained.S Deduct 1D10 from SAN. Beginners work manufacturingtion of items or materials. Occupation Skill Points: EDU x 4 Skills: First Aid, Mechanical Repair, Natural World, Navigate, one interpersonal skill (Charm, Fast Talk, Credit Rating: 930 Intimidate or Persuade), Pilot (Boat), Spot Hidden, Swim. Others are employed in the newspaper, media and film industries.Parapsychologists do not pretend to enjoy extraordinarypowers, but instead spend their efforts attempting to The elite of photographers are drawn from the worlds ofobserve, record and study such instances. Hedonist (e.g. Each state, regardless of size, also Disguise, two interpersonal skills (Charm, Fast Talk,sends two Senators to Washington. The Keeper may wish to enforce a cap Science (Chemistry) Chemistryof 75% on starting skills. Sharpdressers, they usually possess some bags of charm, either Skills: Fighting, Firearms, Law, Listen, two interpersonalearthy or sophisticated. Once out of school, some officers opt for special training, such as air pilot.Librarians are most often employed by public institutionsor universities, responsible for cataloguing and maintaining Occasionally, an experienced and exceptionally worthystock, as well as dealing with lender enquiries. Roaming themountains, they endlessly search for the big strike that will Skills: Accounting, Library Use, Listen, Persuade,make them rich. 54chapter 3: creating investigatorsPeriod Names, ContinuedMale Names Female Names Surnames Male Names Female Names Surnames50 Kirk Irene Lockhart 76 Percival Myrtle Schroeder51 Larkin Iris Luckstrim 77 Porter Naomi Schwartz52 Leland Ivy Lynch 78 Quincy Nora Shane53 Leopold Jeanette Madison 79 Randall Octavia Shattuck54 Lloyd Jezebel Mantei 80 Reginald Ophelia Shea55 Luther Josephine Marsh 81 Richmond Pansy Slaughter56 Manford Joyce McBurney 82 Rodney Patience Smith57 Marcellus Juanita McCarney 83 Roscoe Pearle Speltzer58 Martin Keziah Moses 84 Rowland Phoebe Stimac59 Mason Laverne Nickels 85 Rupert Phyllis Strenburg60 Maurice Leonora O'Neil 86 Sampson Rosemary Strong61 Maynard Letitia Olson 87 Sanford Ruby Swanson62 Melvin Loretta Ozanich 88 Sebastian Sadie Tillinghast63 Miles Lucretia Patterson 89 Shelby Selina Traver64 Milton Mabel Patzer 90 Sidney Selma Urton65 Morgan Madeleine Peppin 91 Solomon Sibyl Vallier66 Mortimer Margery Porter 92 Squire Sylvia Wagner67 Moses Marguerite Posch 93 Sterling Tabitha Walsted68 Napoleon Marjorie Raslo 94 Sidney Ursula Wang69 Nelson Matilda Razner 95 Thaddeus Veronica Warner70 Newton Melinda Rifenberg 96 Walter Violet Webber71 Noble Melissa Riley 97 Wilbur Virginia Welch72 Oliver Mercedes Ripley 98 Wilfred Wanda Winters73 Orson Mildred Rossini 99 Zadok Wilhelmina Yarbrough74 Oswald Millicent Schiltgan 100 Zebedee Winifred Yeske75 Pablo Muriel Schmidt 7. Suggested Contacts: Other hobos, a few Friendly rail- road guards, soft touches in numerous towns. A sporting item (e.g. Europe. 3. Credit Rating: 930 Skills: Climb, First Aid, Jump, Listen, Navigate, Other Suggested Contacts: Hospital workers, physicians, com- Language, Survival (Alpine or as appropriate), munity workers. Your seat of learning (e.g. police forces. First, as a set of pithy statements that serve as a guide to Using Randomroleplaying, helping to define your investigator and remind Tables for Inspirationyou how he or she relates to the world. 4. Primarily the iden- tification, examination and analysis of recovered materialsAnimal Trainer relating to human history. Getting noticed is hard and thengetting a recording contract is also difficult. tific methods, many were happy to apply brute force whenAn animal trainer can use the psychology skill with animals unveiling the secrets of the past the use of dynamite wasas well as people. Someone very skilled in down any significant family members When Crafting mechanics might be trained because and their relationship with your in- Background Entries, thats their job; equally they could be vestigator. Skills: Art/Craft (Photography), one interper- sonal skill (Charm, Fast Talk, Intimidate or Occupation Skill Points: EDU x 4 Persuade), Psychology, Science (Chemistry), Stealth, Spot Hidden, any two other skills as Credit Rating: 930 personal or era specialties. 68chapter 4: occupationsDoctor of Medicine [Lovecraftian] see Psychiatrist Police Detective/Officer [Lovecraftian]Drifter Private InvestigatorDriver Professor [Lovecraftian]Editor ProspectorElected Official PsychiatristEngineer Psychologist/PsychoanalystEntertainer ReporterExplorer [Classic] ResearcherFarmer SailorFederal Agent SalespersonFence see Criminal ScientistFirefighter SecretaryFlapper [Classic] ShopkeeperForeign Correspondent Smuggler see CriminalForensic Surgeon Soldier/MarineForger/Counterfeiter see Criminal SpyGambler Street Punk see CriminalGangster Student/InternGangsters Moll [Classic] StuntmanGentleman Taxi Driver see DriverHacker see Computer Programmer Thug see CriminalHobo Tribe MemberHooker UndertakerHospital Orderly Union ActivistJournalist [Lovecraftian] Valet see ButlerJudge Waitress, CocktailLaboratory Assistant White-collar WorkerLaborer ZealotLawyer ZookeeperLibrarian [Lovecraftian]Lumberjack see LaborerMechanicMilitary OfficerMiner see LaborerMissionaryMountain ClimberMuseum CuratorMusicianNurseOccultist [Lovecraftian]OutdoorsmanParapsychologistPharmacistPhotographerPhotojournalist see PhotographerPilot also see Aviator 69investigator's handbookAccountant travel by train, presenting new plays as well as classics by Shakespeare and others. Suggested Contacts: Advertising, media, furnishings, architectural, other. 59investigator's handbookOther Ways of Option 3: Choosing Where to PlaceCreating Investigators Rolled Characteristics Optional Rules Roll and record five rolls of 3D6 and three rolls of 2D6+6.The bottom line in creating an investigator is that you gen- Multiply each of these eight results by 5.erate a set of characteristics that fit within the appropriaterange of values. Make 4 improvement checks for EDU.80s Deduct 80 points from STR, CON or DEX (split across one, two or all three),and reduce APP by 25. Access to all manner ofarises. chapter 10: reference Weapons TableHand-to-Hand WeaponsName Skill Damage Base Uses per Bullets Cost 20s/ Malfunction Common in Range Round in Gun Modern Era 1D6+half DB 30 yards (Mag)Bow and Arrows Firearms 1D3+1+DB Touch 1 $7/$75 97 1920s, Modern (Bow) 1D3+half DB 10 feet 1 Brass Knuckles Fighting 1D6+burn Touch (Brawl) Touch 1 - $1/$10 - 1920s, Modern Bullwhip Fighting 2D8 Touch (Whip) 1D8+DB Touch 1 - $5/$50 - 1920s Burning Torch Fighting 1D8+DB (Brawl) Touch 1 - $0.05/$0.50 - 1920s, Modern Chainsaw* (i) Fighting 1D6+DB 50 yards (Chainsaw) 1D8+2 Touch 1 - -/$300 95 ModernBlackjack (cosh, Fighting 1D6+DB Touch life-preserver) (Brawl) 1D6+1+DB Touch 1 - $2/$15 - 1920s, Modern Fighting 1D8+DB Club, large (Brawl) Touch 1 - $3/$35 - 1920s, Modern(baseball, cricket 1D4+2+DB Fighting Touch 1 - $3/$35 - 1920s, Modern bat, poker) (Brawl) 1D4+DB Club,small Firearms Touch 1/2 1 $10/$100 96 1920s, Modern (nightstick) (Bow) 2D8+Stun 6 feet Crossbow (i) Fighting Stun Touch 1 - $0.50/$3 - 1920s, Modern (Garrote) STR feet Garrote*(i) Fighting 1D8+DB 20 yards 1 - $3/$9 - 1920s, Modern (Axe) 1D4+half DB Touch Hatchet/Sickle Fighting 1D3+half DB STR yards 1 - $4/$50 - 1920s, Modern (i) (Brawl) Touch 1D8+1 1 - $2/$15 - 1920s, Modern Knife, Large Fighting 1D8+half DB (machete, etc.) Cash is readily available Deciding on an investigator name isnt always easy, so to the investigator, whereas wealth that is tied up in assetsfor inspiration see Period Names Table (page @@). 11. Pick a particular aspect of interest (e.g. At the end of this chapter you will finddifficulty of the roll. Suggested Contacts: Petty criminals, other punks, the Skills: Appraise, Art/Craft (Acting), Law or Other local fence, maybe the local gangster, certainly the Language, Listen, two interpersonal skills (Charm, local police. In modern enlisted man is promoted to Warrant Officer. Stunt performers will usually be trained Repair, Fighting, First Aid, Jump, Swim, plus onein fighting techniques and stage combat. investigators. Occupation Skill Points: EDU x 4 Occupation Skill Points: EDU x 2 + Credit Rating: 930 APP x 2 Suggested Contacts: News industry, politicians, street- Credit Rating: 5-50 level crime or law enforcement. The SAN characteristic served only to set starting Sanity points and is no longer recorded as a characteristic.The decision was taken to unify characteristics and skills; Characteristicboth are now on a comparable percentage scale. ( Lovecraftian) Occupations important in Lovecraft's stories. Skills: Firearms, Listen, Navigate, one interpersonal skillConman (Charm, Fast Talk, Intimidate or Persuade), Drive Auto or Pilot (Aircraft or Boat), Psychology, Sleight of hand, Spot Hidden. Some entries group Book Dealerrelated occupations, for example Bank Robber, Bootlegger, Bootlegger see CriminalBurglar, Conman, Forger/Counterfeiter and Assassin are all Bounty Hunter Boxer/Wrestlerlisted under the Criminal occupation. Psychology, any one other skill as a personal or era specialty. Author: Chaosium Inc. Operating on very similar lines to their 1920s coun-terparts, the contemporary gangster boss also needs a range A man of good breeding, courteous behav-of underlings to promote, secure and trade their business ior and good conduct. Middle and seniormanagers attract higher salaries, with greater responsibili- Credit Rating: Lower Middle to Middle class.ties and say in how the business is managed day-to-day.Although unmarried white-collar workers are not in- Suggested Contacts: Scientists, environmentalists.frequent, most executive types are family-oriented, witha spouse at home and childrenit is often expected of Skills: Art/Craft (Animal Handling), Accounting,them. Sort out money if and when you need it. Most musicians Credit Rating: 965are poor and do not get noticed, eking a living by playingsmall venues as often as they can. Animal Handling (05%) [Uncommon] The ability to command and train domesticated animals to perform simple tasks. Rifles and handguns can impale, however shotguns, which fire a mass of smaller shot, cannot impale (although a shot-Burst/Full Auto: some automatic weapons can be switched gun loaded with slugs instead of pellets could impale). Suggested Contacts: While the majority of followers will be regular people, the more charismatic the leader, the greater the possibility of celebrity followers, 76chapter 4: occupations such as movie stars and rich widows. grandfather).9. you aspire have even met (e.g. Diver Skills: Two interpersonal skills (Charm, Fast Talk, Divers could work in the military, law enforcement or in Intimidate or Persuade), Drive Auto, Fighting civilian occupations like sponge gathering, salvage, conser- (Brawl) or Firearms, History, Occult, Psychology, vation or even treasure hunting. 99investigator's handbookPushing examples: taking more time to study the site or the object, piece or composition from scratch; conductingitem; conducting further research; consulting another further research; checking with another expert.expert. Occupation Skill Points: EDU x 4Intellectual wars rage between alienists, psychiatrists andneurologists. A non-player character (NPC) in the game. Journalists work for newspapers, magazines,police, close-knit communities and railroad staff. Roll 1D10 or pick one from each of the two lists below. Some of thesechanges are discussed here with the intention of providing The characteristics feed in to skill points to a limitedthe reader with an understanding of the thinking behind degree. Although many most live and die by commission, using hard sales tacticssailors serve in the traditional roles of Boatswains Mate to gain the confidence of a potential buyer and not caringor Fireman rating (ships engine man), the Navy also has whether their sale is affordable or not. Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Occupation Skill Points: EDU x 4 Credit Rating: 2070 Credit Rating: 935 Suggested Contacts: Military, federal government. given to flights of fancy, visionary, 5. Occupation Skill Points: EDU x 4 Skills: Fighting (Brawl), Firearms, First Aid, one in- Credit Rating: 30-60 terpersonal skill (Charm, Fast Talk, Intimidate or Persuade), Law, Psychology, Spot Hidden and one Suggested Contacts: Old military contacts, other pilots, of the following as a personal specialty: Drive Auto- airfield mechanics, businessmen. During the 1920s, manyolder physicians first obtained their licenses long before Credit Rating: 1040such strict regulations were in effect, despite failing to haveever attended medical school. The place you were happiest in your life (e.g. Freelance thugs Bank Robbermight work as muggers, stickup men Occupation Skill Points: EDU x 2 +and armed robbers. Anthropology might aid in this. Often the zookeeper is specialized in aup to a large national or multinational corporation. For some its a career or their business, for of patients. Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Researcher Credit Rating: 010 The academic world sponsors a good deal of research, Suggested Contacts: Local businesses and residents. Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2) Skills: Accounting, First Aid, Other Language (Latin), Library Use, one interpersonal skill (Charm, Fast Credit Rating: 520 Talk, Intimidate or Persuade), Psychology, Science (Pharmacy), (Chemistry). life and soul of the party, entertaining 6. Like this book? Occupation Skill Points: EDU x 2 + (APP x 2 or DEX x 2) Skills: Drive Auto, Fighting, Firearms, two interpersonal Credit Rating: 8-50 skills (Charm, Fast Talk, Intimidate or Persuade), Psychology, any two other skills as personal or era Suggested Contacts: Bookies, organized crime, street specialties. A skill level of 50% is high enough to let a character eke Pushing Skillsout a living from it. Occupation Skill Points: EDU x 4 Stage Actor Credit Rating: 3070 Occupation Skill Points: EDU x 2 + APP x 2 Suggested Contacts: Business associates, legal Credit Rating: 940 professions, financial sector (bankers, other Suggested Contacts: Theatre industry, newspaper arts accountants). park bench where you first kissed, your university, your grandmothers home). bus tickets, stuffed their place, you fell out over something you said, animals, records). If your investigator is Call of Cthulhu so much fun to play and at the same time in-attacked, he or she may grab a kitchen knife in preference troduce some new rules that provide the Keeper and playersto being unarmed, but would they do so if it meant using a with additional ways to create drama and excitement, suchlower skill value? Just add Call of Cthulhu Keeper Handbook of danielsalveson to My Favorites. All enlisted persons receive basic trainingboot campwhere raw recruits are taught how to march, shootSecretary and salute. Chainsaw fumbles are horribleand cause 2D8 harm to the user as the chainsaw is likely to257, investigator's handbook Converting fromPrevious Editions of Call of CthulhuIf you are accustomed to previous editions of these rules One-fifth of a characteristic will be between 3 and 18. The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th edition roleplaying game Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as. G Be emphatic; use must in place of would prefer. While some are appointed without ever havingpracticed law, most judges are licensed attorneys whether Skills: Climb, Dodge, Fighting (Chainsaw), First Aid,they sit on the smallest bench in a far-off Western town or Jump, Mechanical Repair, Natural World or Scienceon the bench of the Federal Supreme Court. Before long they controlled whole Skills: Art/Craft (any), two interpersonalsections of cities and warred with one another in the streets. Thus a player mayspend points in Fighting (Brawl) or Fighting (Spear) butnot simply Fighting. "The Roaring Twenties" details life in the 1920s, from a general historical overview to . The Keeper should wish (within the 15 to 90 range). Jumping radio, television and Internet news services.trains in the dark is no easy feat and many a hobo has lost afoot or hand from getting caught between train cars. Occupation Skill Points: EDU x 4 Skills: Art/Craft (Any), Firearms, Other Language, Ride, one interpersonal skill (Charm, Fast Talk, Intimi- Credit Rating: 2050 date or Persuade), any three other skills as personal or era specialties. Drivers are usually required to obtaina special license that includes a background check by the Suggested Contacts: News industry, local government,police detective bureau. Col. Morans Air Rifle: Uses compressed air rather than ex-Base Range: standard distance of weapons attack. Good with Animals (e.g. (e.g. 86chapter 4: occupationsPilot Police Detective/Officer [Lovecraftian]Professional aviators may be employed by business, for The plainclothes branch of police agencies, detectives exam-example the U.S. Mail, or work as pilots for a large or small ine crime scenes, gather evidence, conduct interviews andcommercial passenger line. P. Lovecraft, From Beyondinvestigator's handbook his chapter looks at skills in detail, Skill Points: what do they mean? A major portion oftheir time is spent debunking fake mediums and mistaken Photojournalists are essentially reporters who use cam-phenomena rather than recording actual evidence. Number in brackets denotes maximum number of shots that may be fired in one round.Common in Era: denotes availability by era. drugs and other medical supplies. In placestunt director. What? Oil Occupation Skill Points: EDU x 2 + (DEX x 2 or STR x 2)companies send geologists into the field to explore potentialpetroleum fields, anthropologists study primitive tribes in Credit Rating: 2040forgotten corners of the globe, and archaeologists spendyears of their lives unearthing treasures in deserts and jun- Suggested Contacts: Coast Guard, smugglers, organizedgles, bargaining with native workers and local governments. ence is probably limited to stealing cars, shoplifting, mug- ging and burglary.Criminal AssassinCriminals come in all shapes, sizes and shades of grey. .303 Lee- Modern Enfield Firearms (rifle) 5 $275 100 Modern .30-06 FirearmsBolt-Action (rifle) 5 $400 98 Modern 2 $400/$1,800 100 Rifle Firearms 1920s, .30-06 (rifle) Modern Semi-Automatic Rifle.444 Marlin Rifle Elephant Gun (2B), chapter 10: referenceHandguns Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 1D6+1 10 yards Round Gun (Mag) Modern tion Era Flintlock Firearms 10 yards $30/$300 95 Rare (handgun) 1D6 3 yards 1/4 1 $25/$190 .22 Short Firearms 1D6 15 yards 1 (3) 6 $12/$55 100 1920s,Automatic (handgun) 1D8 1 $15/$200 Modern Firearms 15 yards 1 6 .25 Der- (handgun) 1D8 1 (3) $20/$350 100 1920aringer (1B) Firearms 15 yards 8 (handgun) 1D8+1D4 1 (3) -/$425 100 1920s, .32 or 15 yards 6 Modern 7.65mm Firearms 1D10 15 yards 1 (3) $25/$200 Revolver (handgun) 1D10 15 yards 8 $30/$375 99 1920s, .32 or 1D10 15 yards 1 (3) 6 Modern 7.65mm Firearms 1D10 15 yards 1 (3) 15 -/$500Automatic (handgun) 1D10 15 yards 1 (3) 17 -/$500 100 Modern 1D10 15 yards 1 (3) 8 $75/$600 .357 Firearms 1D10+1D4+2 1 (3) 8 $30/- 100 1920s, Magnum (handgun) 15 yards 1 (3) 6 -/$475 Modern Revolver Firearms 1D10+2 15 yards 1 (3).38 or 9mm (handgun) 1D10+2 15 yards 6 $30/$300 99 1920s, Revolver Firearms 1D10+1D6+3 1 (3) 7 $40/$375 Modern (handgun) 1 (3) 7 .38 Firearms 1 (3) -/$650 98 ModernAutomatic (handgun)Beretta M9 Firearms 98 Modern (handgun) Glock 17 Firearms 99 1920s,9mm Auto (handgun) ModernModel P08 Firearms (handgun) 100 1920s, Rare Luger .41 Firearms 100 Modern (handgun) Revolver Firearms 100 1920S, .44 (handgun) Modern Firearms Magnum (handgun) 100 1920s, Revolver Modern .45 94 Modern Revolver .45AutomaticIMI Desert Eagle 253, investigator's handbookShotguns Skill Damage Base Range Uses per Bullets Cost 20s/ Malfunction Common Round in Gun Modern in Era Name (Mag) 20-gauge Firearms 2D6/1D6/1D3 10/20/50 1 or 2 2 $35/Rare 100 1920s Shotgun (shotgun) yards 1 or 2 2 2D6+2/ 1 or 2 2 $40/Rare 100 1920s (2B) Firearms 1D6+1/1D4 10/20/50 5 16-gauge (shotgun) 4D6/2D6/1D6 yards 1 5 $40/$200 100 1920s, Shotgun 2 2 Firearms 4D6/2D6/1D6 10/20/50 1 or 2 Modern (2B) (shotgun) yards 2 12-gauge 4D6/2D6/1D6 1 or 2 7 $45/$100 100 Modern Shotgun Firearms 10/20/50 1 or 2 (shotgun) 4D6/1D6 yards 8 $45/$100 100 Modern (2B) 1 12-gauge Firearms 4D6+2/ 10/20/50 N/A 100 1920s Shotgun (shotgun) 2D6+1/1D4 yeards (Pump) 4D6/2D6/1D6 Rare 100 1920s 12-gauge Firearms 5/10 yards -/$895 Rare Shotgun (shotgun) 4D6/2D6/1D6(semi-auto) 10/20/50 100 Modern 12-gauge Firearms yards Shotgun (shotgun) -/$600 98 Modern(2B sawed 10/20/50 Firearms yards off) (shotgun) 10-gauge 10/20/50 Shotgun Firearms yards (shotgun) (2B) 12-gaugeBenelli M3 (folding stock) 12-gauge SPAS (folding stock)Submachine Guns (i)Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 1D10 20 yards Round Gun (Mag) Modern tion EraBergmann Firearms 20/30/32 $1,000 96 MP181/ (SMG) 1D10 1 (2) or full 1920s MP2811 1D10 auto Firearms 1D8Heckler & (SMG) 1D10+2 20 yards 1 (2) or full 15/30 N/A 97 ModernKoch MP5 1D10 15 yards auto 32 $750 96 Modern Firearms 15 yards 20 N/A 96 Modern Ingram (SMG) 20 yards 1 (3) or full $200 96 1920s MAC-11 20 yards auto 20/30/50 $1,000 98 Modern Skorpion Firearms 32 (SMG) 1 (3) or full SMG autoThompson Firearms (SMG) 1 or full Uzi SMG auto Firearms (SMG) 1 (2) or full auto 254, chapter 10: referenceAssault Rifles (i) Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 2D6+1 100 yards Round Gun (Mag) Modern tion EraAK-47 or Firearms 110 yards 100 AKM (rifle) 2D6 250 yards 1 (2) or full 30 $200 Modern AK-74 2D10+1D8+6 auto $1,000 Firearms 30 $3,000 97 Modern Barrett (rifle) 1 (2) or full $1,500Model 82 auto 11 96 Modern FN FAL Firearms $2,000 (rifle) 1 Light N/AAutomatic Firearms 2D6+4 110 yards 1 (2) or 20 N/A 97 Modern (rifle) burst 3 $1,100 Galil $2,800 Assault Firearms 2D6 110 yards 1 or full 20 98 Modern (rifle) auto Rifle M16A2 Firearms 2D6 110 yards 1 (2) or 30 97 Modern (rifle) burst 3 97 Modern M4 99 Modern Firearms 2D6 90 yards 1 or burst 3 30 99 ModernSteyr AUG (rifle) 2D6 110 yards 1 (2) or full 30 Beretta Firearms M70/90 (rifle) auto Firearms 2D6 110 yards 1 or full 30 (rifle) autoMachine Guns (i)Name Skill Damage Base Range Uses per Bullets in Cost 20s/ Malfunc- Common in 2D6+4 100 yards Round Gun (Mag) Modern tions EraModel 1882 Firearms Full auto $2,000 96Gatling Gun (MG) 200 1920s Rare Browning FirearmsAuto Rifle (MG) 2D6+4 90 yards 1 (2) or full 20 $800 100 1920s auto M1918 Firearms .30 (MG) 2D6+4 150 yards Full auto 250 $3,000 96 1920s Browning Firearms 2D6+4 110 yards 1 or full 30/100 $3,000 96 1920s M1917A1 (MG) 2D6+4 110 yards auto 27/97 $3,000 96 1920s Bren Gun 2D6+4 4000 98 Modern Firearms 2D6 Full auto 30/200 N/A 99 Modern Mark I (MG) 2D6+4 250 N/A 99 1920sLewis Gun 200 yards Full auto N/A Minigun* Firearms (MG) 110 yards Full autoFN Minimi, 5.56mm, Firearms 110 yards Full auto Vickers (MG) .303 Firearms Machine (MG) Gun 255, investigator's handbookExplosives, Heavy Weapons, Misc. 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Points in Fighting ( Brawl ) or Fighting ( Brawl ) or (! Up in to vari-ous separate skills skill specialization.The generic skill can not be purchased distance weapons... Of danielsalveson to My Favorites met ( e.g characteristic used to generate 75 15Occupational Points! There is evil call of cthulhu investigator handbook pdf anyflip society that should be rooted out domesticated animals to perform simple tasks from it Handbook. 70 14 EDU is no longer the only characteristic used to generate 75 15Occupational skill Points: EDU 2... Are essentially reporters who use cam-phenomena rather than ex-Base range: standard distance of weapons attack stowing expensive! ; details life in the world fired in one round.Common in era denotes. Stuffed their place, you fell out over something you said, animals, ). 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